Curselifter
You, are an adventurer, cursed by an ancient god. You've searched weeks and weeks for a cure to your predicament, then you find a lead.
NOTE: DOWNLOAD IS MUCH SMOOTHER THAN WEB BUILD, PLEASE CONSIDER DOWNLOADING THE GAME INSTEAD OF USING THE WEB BUILD TANKS YOU :D
CONTROLS:
- Confirm/Proceed - Spacebar/Z/Enter/Lmb/E
- Navigating Options - Arrow Keys
RANT:
This is my seventh (attempt at a) game, Curselifter, for my seventh game jam, the Brackeys Game Jam 2026.2 :D
Curselifter is a turn-based RPG where I've tried to give some more input to the player than I normally see in other RPG's. Big inspirations for this game were Deltarune, Super Mario RPG, and Paper Mario, and I've never even played Paper Mario lol.
There are 3, maybe 4 little quick-time-events in the game, which are meant to give the player a bit more influence over their damage input and output.
I've also tried to wind a little story around the whole thing, and though it's very surface-level, I feel like it's sufficient for a game jam game, like it doesn't have to be real deep and stuff. If I'm being frank, it doesn't have lots to do with the theme, I just wanted to have another excuse for making a turn-based RPG :P
Also, one thing to note is that the web build is quite laggy. I find myself messing up my timings quite a lot because of it, oh and the dialogue on the web build also sounds like absolute dogwater. If you don't mind having to download the game I'd definitely recommend it, for it's much nicer without all the laggy stuff :]
Also, this is the second time I'm typing this rant, it took me like 20 minutes the first time and then I pressed Ctrl + W :sob:
KNOWN BUGS:
- Game crashes upon dying sometimes (fixed, I think, emphasis on think)
- Game can freeze for a few seconds on web build before the endscreen because of particle overload
Another thing, if you find any more bugs, even if you're not really sure they're bugs, it'd be much appreciated if you reported them to me, thanks :D
CREDITS:
- Spaghetti Code: mapo7ofu
- Spritework: mapo7ofu
Fonts:
- Ithaca (font) by GGBotNet from 1001fonts.com
SFX:
- Dialogue proceed sound by mapo7ofu
- Dialogue text sound by mapo7ofu
- Dialogue talk sound by mapo7ofu
- Enemy encounter (battle start sound) by Yo-Tu from pixabay.com
- Swoosh-07-2015-06-22 (wind gust) by Freesoundcommunity from pixabay.com
- Happy happy music (endscreen music) by Bombinsound from pixabay.com
- Tearing paper by Huminaatio (Freesoundcommunity) from pixabay.com
- Retro-hurt-2 (hit sound) by Driken5482 from pixabay.com
- Retro-hurt-sound-05 (softer hit sound) from pixabay.com
- Explosion-9 (bomb) from pixabay.com
- Pistol-shot (gunshot hit) by Universfield from pixabay.com
- Arcade-shot (gunshot miss) by Universfield from pixabay.com
- Cartoon-splat (crewmate splat sound) by Universfield from pixabay.com
- Clean revolver reload (gunbarrelspin) by Freesoundcommunity from pixabay.com
- Magic-chargeup (ancientgod chargeattack) by Freesoundcommunity from pixabay.com
- RPG-sword-attack-combo-6 (sword hit) by Freesound_gamestudio from pixabay.com
- Sword-clashhit (sword parry or parried) by Dragon studio from pixabay.com
Music:
- Uplifting pad texture (cutscene ambience) by Samuelfjohanns from pixabay.com
- To the death (battle music) by Junipersona from pixabay.com
everything made by me was made during the jam
| Updated | 1 day ago |
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5, Windows, Linux |
| Author | mapo |
| Genre | Fighting, Role Playing |
| Tags | No AI, Turn-based |
| Content | No generative AI was used |





Leave a comment
Log in with itch.io to leave a comment.