Shell slam is my fourth game, made for my fourth game jam, though I'm not sure if you can call really my previous creations games. 

Shell slam is a top down RPG, with simple turn-based fighting (though don't expect too much it's a bit too simple if you ask me). It's probably the first game where I got most of what I initially wanted actually finished, which I didn't expect to be frank.


Controls:

walk: WASD or Arrow Keys

sprint: Shift

confirm option while fighting: C or X

do a wombo combo: Z

parry: Z

go through portal: Z

(most important) talk to oldman: Z


Anyways, any feedback is appreciated, and if you find any bugs, please let me know :)

I gotta go fix my sleep schedule now



Bugfixes:

Bugfix 1
fixed bug that causes the tutorial enemy to not spawn in, which removes 99% of the game

Bugfix 2

not really a bug but I still feel like I should put it here since I had to reupload the game again, I accidentally left the run speed on 5 times its normal speed for testing, 

set run speed back to the normal 100.0 instead of 500.0

Bugfix 3

Again stupid mistake by me, I left the knight HP on 1 instead of the normal 15, again for testing purposes.

set the knight HP to 15 instead of 1

Published 11 hours ago
StatusPrototype
PlatformsHTML5
Authormapo
GenreFighting, Role Playing
Made withGodot
Tags2D, No AI, Pixel Art

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